Showing posts with label CGSociety. Show all posts
Showing posts with label CGSociety. Show all posts

Tuesday, January 19, 2010

CGChallenge 25: short story... 'Attack of the Werewolf Cheerleaders from Outer Space'


I wrote a short story in homage to B-grade storytelling (I did it in a drunken hour whilst waiting for a friend in a pub). Here it be in all its gory gooness...

'Attack of the Werewolf Cheerleaders from Outer Space'
by Michael "Wolfman" Hepburn


“Oh Chuck, you are the swellest boy I ever did meet,” chirped a pretty blonde girl, whose curvaceous body was barely covered by a cheerleader's uniform.

“Oh Cherry May, you are the sweetest girl I ever did see,” replied Chuck, a tall, muscular quarterback, who had only a moment before gave Cherry May his varsity jacket. She looked excitedly at it and repeatedly kissed the B-shaped chenille patch; symbol of their High School's football team - the Mighty, Fighting Beavertown Beavers. State Champions, 10 years in a row.

They sat in his father's convertible Oldsmobile, on the edge of Lovers' Cliff, which overlooked the quaint, small mid-western town they called home. A town full of simple, hard-working folk.

Cherry May stopped kissing the jacket and looked at Chuck's big blue eyes, and then his mouth. Though delightfully coy, she gathered the courage to say “Chuck, I think we should go to... second base now.” Chuck bellowed a “yee-haw” and nervously kissed his sweetheart's lips.

While in their fumbling embrace, they didn't notice the ground shaking and the trees swaying. Nor did they notice the clouds parting... revealing a full moon.

Cherry May's breathing began to get heavy. At first, Chuck thought it was because of the heat of their passion, but then she started to hyperventilate.

“What's the matter?” Chuck spluttered.

Just as he asked this, he caught a glimpse of little hairs growing - and glimmering in the moonlight - on Cherry May's upper lip,. “Cherry May, you have a … mustache,” he exclaimed in disgust, wiping his tongue with his hand.

Cherry May paid this no heed, because she was staring at a cylindrical speck that was emerging from the moon. The speck was getting larger. Suddenly, more appeared. They could now see that they were gray saucer shaped flying objects. Countless scores of these “flying saucers” filled the skies.

Chuck saw the fear in Cherry May's eyes, and took a deep breath, forgot about the hair issue, swelled his chest up with all the football courage he could muster and said “Don't you worry none Cherry May, ain't nothin' goin' hurt you when I'm around.”

Cherry looked at Chuck with immense pride and love, but was suddenly wracked with convulsions.

“Oh gosh, not now," she managed to squeeze out of her clenched teeth. "They can't be back yet. Run Chuck, they're coming.”

“Who are 'they'?”

'M-m-m my family.” As she stuttered this, more hair started to sprout all over her face and body. Her mouth started to elongate, stretching her lipstick into a hideous parody of a hairy clown. Her hands and feet grew longer, and stronger. She stood up and howled at the moon. All that remained of the Cherry May that Chuck once lusted after was her little cheerleader's uniform, which was stretched almost to bursting on her now muscular, hirsute frame.

"Oh Cherry May, you are ever so hairy," cried a shocked Chuck. Then he noticed the look of hunger in her eyes... this was the last thing he ever saw. He didn't get to see the flying saucers land, nor the countless werewolf cheerleaders alight, all hungry for jocks.

The beginning ... of the end!

Press Release: CGChallenge 25: B-Movie


Well, it's that crazy time of year... CGChallenge time! The 25th CGChallenge revolves around a genre that is very dear to me... the B-Movie.

I wrote the Press Release for my good chums, and overlords at CGSociety...

The CGSociety's 25th CGChallenge - 'B-Movie: Attack of the 50 foot CGChallenge' - Emerges from the Black Lagoon

CGSociety's 25th CGChallenge calls for artists to delve into the startling world of cheesy horror, schlock and the amusingly bad storylines of B-grade movies, via a still image, video, or, for the first time, sound. Big prizes from CG giants like Dell and Autodesk are on offer.

(PRWEB) January 20, 2010 -- The CGSociety is searching the world for entries to its latest Digital Art competition: "CGChallenge XXV: B-Movie, Attack of the 50 foot CGChallenge".

Adelaide, South Australia (PRWEB) Jan 20th, 2010 -- The CGSociety launches the 25th CGChallenge - 'B-Movie.'

Since the dawn of movies there was always a creepier, scarier, and unintentionally funnier cousin to the big budget blockbusters... the B-grade movie. Cinema screens around the world flickered with startling images of wolfmen, zombies, nuclear-mutated monsters, and, bug-eyed aliens who had a penchant for probing. The 25th CGChallenge - "Attack of the 50ft CG Challenge" - asks artists from all over the Milky Way, to bring these gems back to life, or create their own in the B-Movie spirit.

The CGSociety want A-grade art which celebrates the B-Movie genre. This could be a monster about to attack, an animated scene/trailer for your own imaginary B-Movie, a creepy set piece oozing with fog and the threat of the unknown, or a movie poster with a suitably corny title splashed across it. Let your imagination run riot! However, ensure that it embodies the cheesiness and sense of fun that is the essence of the B-Movie. Many prizes from companies like Autodesk, Luxology, Pixologic and our exciting new partner Dell, await those brave enough to wade into the murky swamp of B-Movie glory.

To help sow the seeds of artists' imaginations, the CGSociety has included inspirational images and short stories to jump-start entrants on the path of gore and mayhem! Here is a mere taste of the spectacle that awaits you:

"Oh Cherry May, you are ever so hairy," cried a shocked Chuck. Then he noticed the look of hunger in her eyes... this was the last thing he ever saw. He didn't get to see the flying saucers land, nor the countless werewolf cheerleaders alight, all hungry for jocks.

"What's wrong?" Justin asked. "There's a… a thing, in the kitchen," replied Caitlin between sobs."A thing? What kind of a thing?" "A man-eating thing. It came after me. Luckily I managed to close the door on it in time. I'm not sure Ralph was so lucky."

"Right, it's settled then. We'll unleash the mutating ray-guns on the Earth's animals and plant-life after lunch," concluded Ishaka of planet Golgonoa. It had been a long meeting. Ishaka looked down the long table at the weary faces of the various leaders from the planets of all the known galaxies. At last, they had come to a decision...

For further inspiration, plunge into cult classics such as "Creature from the Black Lagoon", "The Blob", "Forbidden Planet", "Bride of Frankenstein", "Invasion of the Saucer Men", "Attack of the 50 foot Woman", as well as, the films of Roger Corman, George A. Romero, Russ Meyer, the stylized horror of Hammer Films, 1970s Grindhouse, Japanese monster movies and the 'worse movie ever made' "Plan 9 from Outer Space".

Challenge Sponsors:
The CGSociety is very proud to introduce Dell, Inc. to the growing list of CGChallenge partners. They join the CG industry's best, including: Autodesk, NVIDIA, Luxology, E-On, Stash Media, Pixologic, Gnomon Workshop, ImagineFX, Craft Animations, SideFX, NewTek, TopOGun, Kickstand Labs, Imagineer System, Smith Micro, Maxon, 3D Connexion, 3DVIA, Massive, StudioGPU, and Ballistic Publishing. There's a big list of prizes, which will ensure that the standard will be very high.

Challenge Judges:
This year's Challenge judging panel includes the cream of the CG crop who have worked for the likes of: Activision, Electronic Arts, Eidos, The Moving Picture Company, on game and film titles such as 'Tomb Raider: Underworld', 'Tomb Raider: Anniversary Edition', 'Gun', 'Sin City', 'The Pan's Labyrinth', VFX Oscar winner 'The Golden Compass', 'The Tale of Despereaux', and the upcoming 'Clash of the Titans'.

The judging panel consists of: Gonçalo Pereira, Ishan Shukla, Jose Alves da Silva, Jon Rush, Mark Snoswell, Leigh A. van der Byl and Anton Fletcher. Entrants will need to gather the best of their artistic arsenal to impress these CG luminaries!

The challenge starts now. Image and Video categories will run for different periods of time:


  • The Image category will run for 8 weeks. Deadline: 19th March, 2010.
  • The Video categories will run for 12 weeks. Deadline: 19th April, 2010.

Entries must be made in one of the following categories:

  • Image: Individual
  • Video: Individual
  • Video: Team

All entries will also be eligible for any of the following awards:

  • Modeling
  • Texturing
  • Animation
  • Lighting
  • Visual Effects
  • Landscape/Matte Painting
  • Art Direction
  • Compositing and Editing
  • Best Character
  • Music and Sound

About The CGSociety:
The CGSociety is the most respected and accessible global organization for creative digital artists. The CGSociety supports artists at every level by offering a range of services to connect, inform, educate and promote, by celebrating achievement, excellence and innovation in all aspects of digital art. The CGSociety, along with its sister organization Ballistic Publishing, is a division of Ballistic Media.
http://www.cgsociety.org
http://www.ballisticpublishing.com

Tuesday, December 8, 2009

Tuesday, September 8, 2009

Latest CGS Features




The latest tasty fruits picked from the CGSociety tree of delectable knowledge are a story about a painterly short animation from Germany, URS. A rundown on the creation of an EXPOSE 7 image by Phil McDarby. An interview with the digital matte painters of GI JOE: The Rise of Cobra. And a look under the render engine of Pandemic's World War II FPS The Saboteur.

Wednesday, February 18, 2009

Latest CG Features

The latest crop of features include an interview with the VFX wizrd Philippe Rebours, a rundown of the Annies Awards, VES Awards, a look at the puppetry gem Coraline and a preview of the new Ballistic Publishing release, Oddworld.






Tuesday, November 18, 2008

New CGS articles

Latest features for my CGSociety confreres ...






Steampunk stories

It's an exciting time in the Big Fat Lab - my good friends at CGSociety have commissioned me to write 3 short stories as inspirational pieces for their latest challenge. Their 23rd CGChallenge is called Steampunk Myths and Legends.


Artists have been tasked with creating "traditional myths and legends in the steampunk style using elements of gears, springs, brass and steam power. Re-imagine legendary characters from some of the world's most ancient stories, such as a steam-powered minotaur, or a Zeppelin-mounted Thor, hurling lightning bolts from the sky."

Here are 3 of my interpretations of this very cool genre ...

'Our modern times'
(c) Mike Hepburn, 2008

Voluminous red drapery slowly peeled apart to reveal a massive, flyspecked screen. All the eyes of the expectant audience looked up, as a sepia-tinged newsreel flickered to life.

“Mars has surrendered,” an aristocratic voice bellowed from loudspeakers placed throughout the steam-hazed room.

“This is truly an age where steel and steam have forged our glorious Empire,” the clipped accent continued, to the excited cheers of the patriotic crowd. “To think that all of this may not have been possible without the genius of Charles Babbage, and the prescience of our glorious Empress. Together they created computing powered by steam: the Analytical Engine. With this one invention the Steam Age is forever entwined with the Information Age.”

The screen was then filled with a small section of Babbage's computational device. The ever-evolving copper cage was larger than a city block. It contained countless valves, gears and ratchet wheels. Plumes of hot steam belched from giant boilers deep within its belly. Thousands of scientists were connected to it by copper wires, which were patched directly to their cerebral cortexes. The machine, combined with the many human minds, was capable of answering the most complex of scientific questions.

The Empire soon used these answers to conquer land, sea, sky, and now the very stars themselves. We learned how to harness the power of elecricity to reanimate vast armies of minotaurs and centaurs – long thought lost in the mists of myth. Our engineers built Titans. These colossal, metallic monsters stamped and tore apart all who would oppose us. Our legions of clockwork automatons crushed the rebel spirit from all that stood in our way. Finally, we built starships, with steam engines larger than mountains. With these we conquered Mars.

Here we are now on the angry red planet, once populated by a war-like race. The newsreel showed what they had become: hunched and emaciated, cowering under our technological superiority.

Their thin leaders, with heads hung low, bowed to our Empress, who was trussed into a most modern and becoming corset. Her husband, the Prince, was an exceedingly tall and bowlegged man with greying muttonchop whiskers and a florid face, into which he had poured a considerable amount of the finest Martian wine. He wore a traditional navy-blue, double-breasted frock-coat, and knee-high boots, which offered little comfort to his gout. One gloved hand rested on his 3 barreled pistol, while the other rested on the bejeweled hilt of his sword.

The Empress, with a smirk, accepted the Martians' terms of surrender, and said to her adoring legions of men and machines: “Today Mars. Tomorrow - with our steel, and our steam - the Universe!”

'Holmes and the case of the Steamborg'
(c) Mike Hepburn, 2008

It was late in summer when all of Londoninium was enthralled by a series of horrific murders. Over a period of a week, numerous men and women were found dead - with their limbs torn asunder.

“I'm afraid Watson, that this may be a case we cannot solve,” said an unusually modest Sherlock Holmes.

The tall, rangy detective sat with his legs crossed, while staring into the embers of the ornate fireplace in his lodgings at 221B Baker Street. I, Dr Watson, stood with my back to him looking through an open stained glassed window, and watched as an airship sped past like an air-engorged leviathan. Its powerful engines shot out blue flames as it sped through the burgeoning storm clouds, towards some exotic distant destination. Two smaller winged craft flapped their wings furiously as they escorted the beast through the crowded airway. On particularly busy days, these crafts could blot out the sun. I cannot stop marvelling at our modern age of steel and steam.

The cosy room was bursting with miraculous and beautifully crafted devices, which Sherlock Holmes required for his detective work. Many of these connected to the numerous body modifications that jutted out here and there over the great detective's head and body. As I looked at these marvels, he unscrewed a brass ocular magnifier from his right eyesocket, revealing the complex clockwork moulded to his brain.

However, all these forensic instruments seemed like pretty curios when faced with crimes of such barbarity. Crimes that could have only been committed by someone with inhuman strength.

“Watson,” Holmes paused and turned his head towards me. “All the evidence points to Miss Hyde.”

I was taken aback by Holmes' statement, because mention of Miss Hyde sent shivers down my spine. She was truly an inhuman blight on humanity. “Holmes, it cannot be her, you killed that monstrous travesty with your own hand at Reichenbach Falls.”

Her story was familiar to all. It began many years ago when Dr Frank Jekyll - once a gentleman of great wealth and greater intelligence - lost his lover, Miss Hyde, to the Plague. Devastated, he froze her putrid body and spent his vast fortune on discovering ways to bring his beloved back to the land of the living.

His initial experiments, on the local graveyard corpses, proved promising. He was soon ready to operate on the frozen body of Miss Hyde. We are not completely sure how he did it, but Dr Jekyll merged her with the latest machinery. Miss Hyde's mind was powered by the finest Swiss clockwork. A small exhaust pipe protruded from the back of her neck, which let steam escape from the engine in the pit that was once her heart. Brass plates were rivetted onto her body to cover where wounds once seeped. Enhancements such as these were common amongst the living, but no-one had been able to reanimate the dead.

Something went horribly wrong, and instead of the love he so craved, Dr Jekyll only received anger and hatred from his creation. She became more machine than human. The deluded doctor was her first victim – the first of many. The heinous murders only ended with the famous duel at Reichenbach Falls.

“So, you see Holmes, she is dead. She can't be responsible for these murders.”

Just as I said this, with a thunderous explosion, a bolt of lightening hit the wrought iron gate on the balcony that I had just been looking out of. It filled the room with a blinding light. Our hair rose and the room was charged with invisible energy.

Holmes calmly puffed once more on his pipe, and his opiate-sullied eye suddenly cleared as he looked at me. He smiled, put on his deerstalker's hat, and said “The game is afoot.”

It seems that I must once more follow Sherlock Holmes, our age's greatest detective, into the mysterious night.

Baron of the Skies
(c) Mike Hepburn, 2008

Decades ago I was known as the Baron of the Skies.

Back then I lived in New City, which, contrary to the name, was built a very long time ago on the ruins of an even more ancient metropolis. Remnants of which jutted out from the foundations, creating a confusion of sun-bleached marble ruins, amongst grime-covered metal, glass and concrete.

In the middle of the city was a large park - a splash of green in a sea of grey. One road gouged its way through the trees and led to a sprawling mansion: the heavily guarded, and mysterious, Lost Boys' Orphanage. Stone gargoyles, frozen in mid-yelp, stood guard over its gothic towers, which pierced far into the sky. A sky that always had thick, black clouds, which oozed over the mansion - even when the rest of the city was bathed in sunshine.

The institution was run by Dr Saliva Grey; a thin, little man with pale, taut skin. He had a toupée, which was poorly adhered to his head, and flapped wildly in the wind. He constantly spat on his hand and pasted it back down onto his skull.

He was always flanked by two identical twins: the Brothers Gloom. Both were ghostly pale, with closely cropped white hair. They stood around 8 feet tall and wore black leather frock coats. Their hefty left arms had thick steel plates rivetted to them.

I was far too young to remember how or why I arrived there, but I'll never forget what they did to me and the others. The tortuous experiments in the relentless quest to create an army of steam powered soldiers.

I was one of the fortunate few who survived.

However, they ... transformed me.

I awoke groggily from this transformation, and was lying on a steel bed in a cavernous laboratory. Dr Grey was sneering at me.

At first, all that appeared to be different, was a small metal cap which had been implanted into the top of my head. Then I patted my chest and discovered a series of dials and buttons had been embedded into it.

In a panic I pressed one of the buttons. To begin with there was a just small tickle in my feet. Then, the tickle rushed through my body like a wave, until it reached the crest of my head. With an electric shock, the metal cap started to bloom and rapidly extended into a 4 foot steel pole. With a little steam, that puffed surprisingly out of my ears, four tapered blades unfolded. They started to turn, and rapidly gathered speed. I lifted from the ground. Only a little at first. Then, with confidence, I allowed myself to go slightly higher.

I turned my head, by just a fraction, to the right and zoomed unexpectedly into a row of bubbling test tubes, causing glass and hot chemicals to spit throughout the laboratory. This collision made me jerk to the left like a rag doll. With my knees scraping along the floor, I careened into a book case, and chewed up dozens of scientific tomes.

At that moment, I noticed Dr Grey fleeing the room, only to be replaced by his towering henchmen: the Brothers Gloom.

Escape was possible, if I only could reach the door that the brothers stood in front of. I raced towards it, but as I did, one of them stepped in front of me, barring my way. He smiled his steely smile. I sped towards him undettered, propeller first.

The brother put up his metallic left arm. I saw this too late and my blades hit the proffered limb, causing sparks, which lit the shredded books around us. As the flames grew, I battled both the metal-armed Glooms, who parried, and thrusted at my propellers.

The fire got higher and the smoke thicker. Both my spinning blades and the swinging metallic arms fanned the flames.

A Gloom brother looked warily at the encroaching fire, and let his guard down. This allowed me to get my blades close enough to gash his face. In response to the pain, he raised his other, fleshy, arm to his fresh wound. With a turn of my head I severed my foes real arm, and watched as he screamed; a loud, inhuman roar.

The roar was echoed all around me by many identical voices. Then there were resounding thuds, getting closer, like elephants stampeding. Through each of the walls smashed through dozens of men who looked exactly like the two Gloom brothers I had been battling. All eyes turned hungrily towards me.

All at once they rushed towards their prey - me. I parried as they all tried to grab me with their steam-strengthened arms. One managed to grab my blade and I became suspended in the air. Fearfully, I pressed all the buttons and twirled all the dials on my chest, willing my blades to spin again. After what seemed forever, plumes of hot steam billowed out of my ears. The brother Gloom struggled to hold me, and the force of the sudden release flipped me upside down with my blades near the unprotected legs of the Glooms. They could do nothing but jump as my blades came close to them.

I managed to get to my feet and jumped out of the window. I flew, unsteadily at first, trimming some of the parks’ trees. Several Glooms stood at the window, shaking their steel fists as I flew farther away.

This was only the beginning of my adventures.

Tuesday, October 28, 2008

Latest CGS Features

A few more features for my pals at CGSociety ...



Thursday, October 16, 2008

Tuesday, September 30, 2008

Latest CGS Features

Happy to say that work has been flooding in of late.

Here are some of my recent features for me ol' chinas at cgsociety.org...






Friday, August 15, 2008

A couple more CGS features

Managed to whip up 2 more features for my good chums at CGSociety. Here they be...


Thursday, July 24, 2008

Who's a busy boy?

Me!

It's been just over a month since I quit my 9 to 5, to dip my toe into the icy cold waters of Freelancia. I must say, despite my early fears of perpetual unemployment, I have found the waters both warm and inviting.

I've been working with my Canadian confreres, SOFTIMAGE, to create a stronger online presence.

I've also been freelancing with my old CGSociety chums to do their features and some other bits and bobs. Such as these little pearlers ...





Plus, some other stuff which is all a bit NDAy.

Unfortuantely, because of the lack of hours in the day, Big Fat Robot has had to go on a short hiatus. However, he won't get rusty, nosireebob, I have some plans for my chubby little friend. Big plans, I tells ya!

Thursday, March 27, 2008

CGS Newsletter - 27 March 2008

Full version here...

For those who celebrate Easter, I hope you had a joyous one! If you had your fill of chocolate eggs, I suggest a hearty session on Guitar Hero to burn excess calories.

It’s not only about chocolates here at CGS HQ, we are also very fond of monsters. A fine example of 'boogeymanism' can be found in a recent CGChoice Award winnerQueen of Monsters by Epic Games’ Jordan Walker. The artist was kind enough to give us a step-by-step tutorial on his monster making method.

The aliens are coming!
Take a look at the alien invasion happening over at CGChallenge XXII Uplift Universe: Alien Relations.There are already some outstanding entries, like dharmaestudio and BaronImpossible’s to name just two. This worldwide digital art/video competition challenges entrants to not only create awesome aliens but also show them interacting with humans. Join now to get amongst the $100,000 plus prizes!
more >


EXPOSÉ 6 cover ... uncovered
Just had a sneak preview of EXPOSÉ 6, and all I can say is “WOW!” Every page pops in this beautiful book. Have a look at the cover by one of the community’s favorites, Linda Bergkvist and sign-up to be first to know about the release of the book.
more >


CGWorkshop: Character Animation
Only a couple of days are left to join Michele Bousquet, as she helps you make your models move. Learn, at your own pace, the best methods of rigging and animating your masterpiece using Biped. Hurry, registration closes: 28th March 2008.
more >


Elemental 3 deadline
There are literally only hours left to submit your work to Ballistic Publishing’s ELEMENTAL 3. If you use any Autodesk product to create your images, enter them now for a chance to be published. Whether it’s a mountainous matte painting, a photo real portrait, or a swashbuckling space pirate – send art!
more >


I hope your week is pixel perfect!

Thursday, March 20, 2008

CGS Newsletter - 20 March 2008

Full version here...

Here at CGS HQ we were saddened to hear about the death of the Sci-fi Guru Arthur C. Clarke, aged 90. The worlds he created within his books were partly the reason for me getting into this crazy industry of ours. Our heartfelt sympathies go to those who were close to him.

On the subject of Sci-fi, it’s time to sharpen your pixels, and limber up your polys for (drum roll...) CGChallenge XXII! Our latest worldwide digital art/video competition is called Uplift Universe: Alien Relations. Based on the award winning epics by David Brin, it challenges entrants to not only create awesome aliens but also show them interacting with humans. Whether they are loving, fighting or even serving fries to humans, submit your work to get amongst the $100,000 plus prizes!

While contemplating your alien masterpiece you should wander through our mini-challenges. At the Daily Sketch Forum they are crazy like an Onut. Onut? Apparently they are little critters that need your texture maps to come to life. Join the Onuttery here

Over at the FXWars forum, community members are virtually blowing up our fragile blue planet in the EARTH GO BOOM challenge. Check out the various ways that we are doomed. Meanwhile our lighting wizards are bringing to life a great model of a train. All aboard!

Green eggs and elephants
I grew up with Dr Seuss rhymes tickling my ear drums and thinking that green eggs were the perfect complement to ham. So, I was over the moon when I heard that one of my favorite characters, Horton the elephant, is now the subject of a big budget 3D extravaganza: Horton Hears a Who. CGSociety talked to the crew at Blue Sky Studios, who breathed life into these classic characters.
more >


Movie Focus: 10,000 BC
Although this is not the most historically accurate of films, you can’t deny that it is mammoth! CGSociety goes behind the scenes of this VFX feast to give you the lowdown on everything from previz to post production. Find out how they made humans battle sabre-tooth tigers while doing a little DIY on the local pyramids..
more >


CGWorkshop: Character Animation
K, you’ve got your Pixar-like man, maiden or monster all modeled up and ready to rock. Where to now? Join Michele Bousquet CGWorkshop to learn the best methods of rigging and animating your masterpiece using Biped. Hurry, registration closes: 28th March 2008
more >


LAST DAYS: d'artiste special
Only a few days are left to get d’artiste books at heavily reduced prices. (DEADLINE 26TH MARCH) The books are perfect – they just don’t have slip cases, and need to be moved out of our warehouse. This offer is for CGSociety Members only.
more >


Don't procrastinate - pixelate!

Tuesday, January 15, 2008

CGSociety Newsletters

Just began writing a new newsletter for my peeps at CGSociety. So, I thought I might quickly add links to some of the older ones that I could find - mainly for my own benefit:) These puppies go out to about a billion* cashed up geeks and otakus around the globe ...

17/01/2008
14/11/2007
08/11/2007
28/09/2007
23/08/2007
15/08/2007
10/08/2007
30/06/2007
18/01/2007
11/01/2007


*Actual numbers and financial fecundity of readers may vary ... drastically.

Thursday, May 3, 2007

New CGSociety feature #5: Grindhouse

Just whipped up an article about the Quentin Tarantino / Robert Rodriguez splatterfest - Grindhouse. Click the drops of blood ......

Thursday, April 19, 2007

New CGSociety feature #4: Blood Diamond

Just finished a story about the movie Blood Diamond. Here it be...

Wednesday, April 18, 2007

New CGSociety feature #3: Future of Film

Just whipped up a feature by Renee Dunlop about Digital Media Wire’s ‘Future of Film’ conference, which brought together head honchos from the major studios and some creatives to discuss the wheres, whats and hows of fillums for the next generation. Read it here...

Thursday, April 5, 2007

Massive Black story

Just finished a story about our chums at Massive Black, which is a San Fran based studio doing some tasty art. Check it out...