Showing posts with label pandemic. Show all posts
Showing posts with label pandemic. Show all posts

Tuesday, September 8, 2009

Latest CGS Features




The latest tasty fruits picked from the CGSociety tree of delectable knowledge are a story about a painterly short animation from Germany, URS. A rundown on the creation of an EXPOSE 7 image by Phil McDarby. An interview with the digital matte painters of GI JOE: The Rise of Cobra. And a look under the render engine of Pandemic's World War II FPS The Saboteur.